John Carter of Mars: Core Rulebook

John Carter of Mars: Core Rulebook

John Carter of Mars: Core Rulebook

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Edgar Rice Burrough’s John Carter of Mars: Adventures on the Dying World of Barsoom transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures. Begin your adventures of romance and heroism using a pulp-action inspired variant of the 2d20 System. Take on the role of heroes as you travel, battle, and romance your way across the wondrous and dangerous world of Barsoom. Play as John Carter, Princess Dejah Thoris, the fearsome Thark warrior Tars Tarkas – or create your own heroes from an exciting variety of options. 

  • An overview of Barsoom and its peoples, perfect to introduce new players to the wondrous world of John Carter of Mars. 
  • Detailed chapters on Barsoomian technology, creatures and cultures. 
  • A new talent focused, narrative variation of the 2d20 System including a step-by-step character generation system designed to create heroes from a variety of backgrounds and concepts. 
  • Create a wide variety of characters such as a Dashing Red Martian Duelist, a Brilliant First Born Scientist, a Savage Beastmaster, a Courageous Airship Officer, even Earthborn characters, so players can follow in the bounding footsteps of John Carter himself! 
  • A detailed narrator's section filled with information on how to run genre-and-setting appropriate campaigns, including information about the great and terrible secrets of Barsoom. 
  • Three eras of play based on the adventures of John Carter himself. Adventure during the Dotar Sojat era, or adventure during the time where Carter became a Prince of Helium and in the years after when he was believed dead, or fight alongside Carter and his allies during the later Jeddak of Jeddaks era. 
  • An introductory adventure, the Mind Merchants of Mars, to get players and narrators started on their adventures and immersed in the world of Barsoom

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