Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Human Elf Druid
Rarity:
Rare
Cost:
{2}{G}
Tokens you control have "{T}: Add {G}."Choose a Background (You ca...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{B}
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the...
Set:
Streets of New Capenna
Type:
Land — Forest Plains Island
Rarity:
Rare
({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard this c...
Set:
Dominaria United
Type:
Legendary Creature — Nightmare
Rarity:
Rare
Cost:
{1}{B}{B}
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, o...
Set:
Phyrexia: All Will Be One
Type:
Artifact
Rarity:
Rare
Cost:
{2}{R}
At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexia...
Set:
Innistrad
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{G}
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"There w...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Land
Rarity:
Rare
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {U}.
A shoreles...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Rare
Cost:
{R}{W}
(Gain the Next level as a sorcery to add its ability.)When Fighter C...
Set:
Zendikar
Type:
Legendary Creature — Demon
Rarity:
Mythic
Cost:
{3}{B}{B}
Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 li...
Set:
War of the Spark
Type:
Creature — Illusion
Rarity:
Rare
Cost:
{3}{U}
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '