New options for wizards, warlocks, sorcerers, bards, and swordmages...This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic f...
Command the Elements!Imagine untamed oceans wracked by lightning, whirlwinds of seething flame and roaring thunder, and massive shards of flying earth and ice. Welcome to the Elemental Chaos, the r...
The deadliest dungeon in the D&D world returns!For generations, the Tomb of Horrors has held an inescapable allure. It draws adventurers to it like a beacon then devours them utterly like some ...
The complete guide for building Forgotten Realms characters!Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spell...
The Player's Handbook 2 is a 4th edition Dungeons & Dragons core rulebook published in March 2009.The book introduces the primal power source, and the primal classes barbarian, druid, shaman, a...
Climb aboard an astral skiff and set sail for adventure!On the Astral Sea, characters face off against angels, devils, githyanki, and even the gods and their exarchs while exploring dungeons, raidi...
The D&D Player's Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that’s jaw-droppingly cool, this book is for you. It provides tips a...
Adventurer's Vault is a 4th edition Dungeons & Dragons rules supplement published in September 2008. The book presents a number of new magic items and other equipment. Note: This book has been ...
This special, double sized volume presents a full Adventure Path in a single massive 200 page book to celebrate the 200th volume of the Pathfinder Adventure Path!
The town of Sandpoint has seen mo...
YOU are a Royal – half-magic, half-human.
You’re one of the court cards from the tarot deck – the impetuous Princess of Wands, the calculating Knight of Pentacles, the empire-building Qu...
Want to tell a story about CORRUPT CYBERPUNK POLICE OFFICERS in OVERCLOCKED POWER ARMOUR? You can do that. Princesses riding SOULBOUND UNICORNS? YUP, as long as you LET US PLAY TOO. Captains in cha...
DIE RPG is a roleplaying game based on the comic of the same name by Kieron Gillen and Stephanie Hans – and it too has been made by Kieron Gillen and Stephanie Hans! In DIE, you play a group of aut...
WHAT HAPPENS AFTER THE APOCALYPSE?
Your ancestors survived thanks to luck, preparation or pure grit. Now it’s time to leave their shelters and start rebuilding the world. But the wasteland has othe...
Rhapsody of Blood: An endless war against an evil castle from outside our world
Every generation the blood moon rises, and the castle exalts a villain with its dark gifts. They shall command its le...
Goblin Quest is a tabletop roleplaying game about slapstick violence, fatal ineptitude, and the greatest adventure of your life.
Play five goblins each (in sequence, not parallel) and watch them me...
Written by Grant Howitt and illustrated by ROLLINKUNZ, ORC BORG is loud, over-the-top and obnoxious. It uses the MÖRK BORG rules-set to make easy-to-run game set in the chaotic Derelict, and inclu...
Dare to defy death in this adventure for the world’s greatest roleplaying game.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting...
Some secrets are worth dying for. In Icewind Dale, adventure is a dish best served cold.
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.
Bene...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '