The Darkness Beckons...
Being an adventurer is a hard business. Dungeons offer adventure, treasure, and glory, but they are fraught with deadly traps, vicious monsters, and sinister puzzles. It tak...
The D&D Player's Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that’s jaw-droppingly cool, this book is for you. It provides tips a...
Good heavens! What's this doing in a silly gaming catalogue?
This is a fully licensed educational programme for serious students of History.It is by no means a comprehensive manual for running imag...
The city hungers. Will you feed it?
The streets bleed shadows as the supernatural politics of the city threaten to swallow you whole. Will you suffer as the savior for those who don't have enough, ...
A Guidebook of Creatures Malevolent and BenignThis tome contains alphabetical listings of monsters designed for use with the Advanced Dungeons & Dragons game system. Each creature is descri...
Excerpted from the back of the book:
Origins of the General War!
Featured Scenarios: Kzinti and Lyran cruisers square off in Cold Front. Orions rescue Hamilcar's son from the Klingons. WYN and ...
Copyright for 1995 - Works with the RIFTS RPG System! Note: This book has been previously owned and the price reflects its condition. Please use the contact us page for any further information!
When the Megacorps blast your eyeballs with neon advertisements and the media outlets shovel their version of reality into your ears, it can be hard to forget the truth. That’s when you need to ret...
Gateways to Terror contains three short-play scenarios for the Call of Cthulhu 7th Edition roleplaying game, ideal for beginning and experienced players and Keepers alike. Originally, all three -- ...
Gateways to Terror contains three short-play scenarios for the Call of Cthulhu 7th Edition roleplaying game, ideal for beginning and experienced players and Keepers alike. Originally, all three -- ...
Over 550 spells of dire consequences, secrets, and unfathomable power! Here are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revise...
The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes ...
Troubles Afoot! Best put a round in that iron and make haste!Down Darker Trails takes your Call of Cthulhu games to the badlands of America’s wild west! The era of gold rushes, outlaws, cowboys, di...
Red Steel - Published 1994 Red Steel: Savage Baronies - Published 1995
This includes all components, yes even the CD!
Note from Wizards of the Coast: We (Wizards) recognize that some of the l...
MARK OF AMBER is an interactive audio CD adventure with digitally recorded sound tracks. The compact disc features sounds your heroes would actually hear as they meet and interact with the d'Am...
THE KNOWN WORLD: IT ISN'T FLAT, BUT IT IS HOLLOW. Within the sphere of the Know World is another world, the Hollow World. There your characters will meet ancient Nithians, long disappeared from...
Karameikos ... a classic fantasy setting where bold adventurers can become Legendary heroes. Whether you have played only the First Quest audio CD game or have enjoyed the AD&D game for yea...
By Monte Cook and Bruce A. Heard.
Includes:
o Audio CD with realistic sound effects and character voices for your game sessions.
o A 128-page Grimoire, featuring new spells.
o A 32-page Adventu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '