Want to tell a story about CORRUPT CYBERPUNK POLICE OFFICERS in OVERCLOCKED POWER ARMOUR? You can do that. Princesses riding SOULBOUND UNICORNS? YUP, as long as you LET US PLAY TOO. Captains in charge of ELITE MILITARY UNITS, taking back a fractured city, BLOCK BY BLOODY BLOCK? 100%. BEARS, as in, everyone just plays a BEAR, and some of the bears are wearing HATS? A HUNDRED TIMES YES.
We designed the rules to be liquid, in that whatever space you create with the setting, they’ll FLOW NATURALLY IN to fill it up perfectly. (We are VERY PROUD of the rules.)
ALSO you make the world when you make the characters. How great is that? I’ll tell you – MANY GREAT. Gamesmasters, tired of having to spend HOURS slaving over a HOT NOTEPAD while your players SWAN UP every week like they OWN THE PLACE? We’ve written a system that lets you run with BASICALLY THE SAME AMOUNT OF PREP AS YOUR PLAYERS because they do MOST OF THE WORK and you turn up and TAKE ALL THE CREDIT.
What’s more, making a character is EASY and FUN AS HECK. Here’s the breakdown: a character’s CORE is their motivation, their story position. Every character in the group shares the same core – like WARRIOR or OUTLAW or DEVOUT – and it comes with SIX GROUP QUESTIONS that cement the WORLD and the PLOT into place in ONE FELL SWOOP. Okay, SIX FELL SWOOPS.
Next up is the ROLE- the particular way you rock in combat. DEADEYES are masters of shooting stuff; WARDENS are excellent at getting punched in the face; STRIKERS stab people and look good doing it; PROTECTORS heal and support their allies; and BRAWLERS generally get their teeth kicked in but take a few guys down with them.
Finally there’s the TRAITS, and traits are awesome stuff like MIGHTY WEAPON or SPIRIT or FIRE or THE UNNATURAL or RAGE, and they FLAVOUR your character and give them COOL POWERS. Want a pet swarm of bees? Want to become a werewolf? Want to teleport to the SHADOW REALM with one UNLUCKY CHUMP who GOT IN YOUR WAY? We’ve got that covered. And they all have QUESTIONS ATTACHED which BUILD THE WORLD, like: Who is your BEE SENSEI? How am werewolf happen? WHAT AM SHADOWREALM? Et cetera.
POP QUIZ, HOTSHOT. What’s the average intended length of a roleplaying game campaign? Yes, you at the back – that’s right, FOREVER. You get a bunch of people together and you pretend to be elves once a week until a) level 20 or b) you get bored, and AIN’T NO-ONE GOT TIME FOR THAT. Unbound works in LUMPS OF STORY called ADVENTURES which are FOUR TO SIX GAMES LONG. Loads of ADVENTURES make a SAGA.
But here’s the deal; you change characters when you change adventures. You find some interesting part of the world and explore it through play like a GENIUS. You play the BAD GUYS. You play the KIDS of the previous characters. You play ALIENS landing six thousand years in the future, skimming through the wreckage. You play the CHUMPS left behind to defend the city while the HEROES went off on an adventure. You keep playing, you keep changing focus, until you want to make a new world.
And that’s UNBOUND.
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at koboldkeepHR@gmail.com. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at koboldkeepHR@gmail.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable or consumable goods (such as paints), or custom products (such as special orders or personalized items). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.