Everyone in the Free Folk army is ready to go to battle.
Among the most powerful Skinchangers beyond the Wall, Varamyr Sixskins commands a huge snow bear, three wolves, a shadowcat, and an eagle s...
Everyone in the Free Folk army is ready to go to battle.
In Westeros, it’s not just the men that will put their lives on the line out on the battlefield. Especially for the Free Folk, everyone is ...
Skinchangers Have the Ability to Enter the Minds of Mighty Beasts at Will
Skinchangers have the rare ability to project their consciousness into nearby creatures, altering their behavior. This can...
Adept at Trapping Game, These Hunters Are After New Prey
The Free Folk are a rugged people, not very familiar with any forms of civilization. They aren’t ones to settle down on land and farm. They...
Nobody Wants to End Up as Next Week’s Fashion
Many in Westeros regard those in the Free Folk army as savages, and many in the Free Folk seem to go out of their way to enhance that feeling. The Fol...
They Say that War is Savage, These Men Exemplify That
The Free Folk are often framed as simple savages by those that live further south. In many instances, that evaluation is wrong. While the Free...
There are an unknown number of tribes that live north of the Wall. These tough and hardy people will often form up and head south, looking for more hospitable land to call their own. Unfortunately,...
Not all the Free Folk’s Warriors Use Scavenged Weapons and Armor
Most of the Free Folk’s forces arm and armor themselves with whatever they can craft along the way to battle or steal off of their ...
The Rapid-strike Force of House Martell
House Martell, ruling from the depths of desert-strewn Dorne, have a doctrine of fast-attack, hit-and-fade tactics for their army. This is epitomized in the...
The Pure Doctrine of Hit-and-Fade of House Martell on Display
In the harsh deserts of Dorne, House Martell holds court under the blistering sun. The House’s doctrine of combat is one of quick, lig...
House Martell Marches Out of the South
House Martell rules the desert, plains, and badlands of southern Westeros under the Sunspear banner. Their troop are garbed in desert robes under light armo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '