The King’s Men Fight to See Stannis on the Iron Throne
The faith that the King’s Men have in The Seven is only matched by their faith that Stannis Baratheon should be the next one to sit upon the ...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units,...
The dregs of society still have a place on the battlefield.
The Mountain’s Men are drawn from the dregs of society. These men have no morals and it shows in how they fight on the battlefield. They...
The Red Cloaks are House Lannister’s Elite Guards
When it comes to House Lannister, they spare no expense on those that take up arms for the House. The Red Cloaks are the Lannister’s elite guards ...
The Free Folk Ride Into Battle
Those that live south of the Wall think that the Wildings living beyond it are nothing but primitive savages, not capable of utilizing any kind of advanced engineerin...
We're Gonna Need a Bigger Sword
There are many strange creatures that live north of the Wall. Most people in Westeros could only dream of giant, furry elephants covered in armor and spikes trampli...
The lands north of The Wall are a frozen wasteland yet, many people survive there, carving out a living among the ice. The Walrus clan, followers of the cold gods, is one such group. As the Free Fo...
Just Like Everything, the Free Folk’s Cavalry Are Different From the Rest of Wes
The people of the frozen north, beyond the Wall, have customs and traditions that those in the bulk of Westeros wou...
The Ironborn Bowmen Spread the Kraken’s Reach Far and Wide
House Greyjoy’s influence spreads like the tentacles of the kraken that adorns their banners. While most of their ranks consist of hit-an...
Communities Along the Coast Fear the Kraken’s Banner
House Greyjoy is the undisputed ruler of the Iron Isles. The archipelago off the cost of Westeros is full of dangerous currents that make them ...
The Night’s Watch is ready to protect Westeros.
In the far North, at the very edge of civilization in Westeros, the Night’s Watch tirelessly guard The Wall against any and all incursions. Formed f...
The Royal Guard Protect House Martell From Attack
The harsh environment of Dorne means that House Martell cannot equip their troopers with as heavy armor. However, what the Sunspear Royal Guards m...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units,...
The Lord of Light’s Servants Go to War
The R’hllor Faithful bring their conviction in their god to the battlefield in service of Stannis Baratheon. These holy warriors anoint their blades in sacre...
The Builders are Ready to Take the Field to Protect Westeros
The Builders are the designers, engineers, and craftsmen that keep the Night’s Watch stocked with arms and armor, as well as create and...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, ...
As if giants in the line-of-battle weren’t bad enough, the enemies of the Free Folk must also face giants standing in thr back and hurling spears the size of tree trunks. Their weapons are crude by...
House Umber is not renowned for its cavalry, yet what they possess is as deadly as any in Westeros. Ravagers aren’t as heavily armored as some cavalry, but they strike with unbridled fury. Allowing...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '