Set: Seventh CrossRarity: Ultra RareNumber: 33Description: Remove this card from the game after it resolves. E Discard 1 momentum: Freeze X of your opponent's committed foundations. X...
Set: Mega Man: Battle for PowerRarity: RareNumber: 62Description: R: After your Ready Phase, your opponent reveals 1 random card from their hand. If it is a high block, they discard it and draw ...
Set: Mega Man: Battle for PowerRarity: RareNumber: 70Description: R Destroy: After your opponent plays an ability on 1 of their foundation or assets that has been played at least twice this ...
Set: Mega Man: Battle for PowerRarity: RareNumber: 59Description: First E: Seal this attack. Add the top card of your deck to your momentum.Card Type: AttackResource: Air Death GoodControl: 3Dif...
Set: Mega Man: Battle for PowerRarity: RareNumber: 48Description: First E: Destroy 1 of your opponent's foundations. Your opponent may lose 3 vitality to cancel this effect.Card Type: AttackReso...
Set: Mega Man: Battle for PowerRarity: RareNumber: 93Description: E Discard 1 momentum: If this attack deals damage, reveal the top 4 cards of your deck. Add 1 foundation you could normally play...
Set: SoulCalibur VIRarity: RareNumber: 56Description: R[Card Pool] Remove: After you block with this card, your opponent flips 2 foundations. Your opponent may discard 1 card to cancel this ...
Set: SoulCalibur VI: Libra of SoulsRarity: RareNumber: 5Description: F [Card Pool]: Play this attack. Flip this attack after it resolves. Only playable if you have 2 or more characters in yo...
Set: SoulCalibur VI: Libra of SoulsRarity: RareNumber: 75Description: E: If this attack is not completely blocked, freeze 1 of your opponent's committed foundations. Deadlock E: This atta...
Set: Yu Yu HakushoRarity: RareNumber: 72Description: R Remove, remove 1 card from your discard pile with the word "Spirit" in its name: After your opponent plays an enhance ability printed on an...
Set: Yu Yu HakushoRarity: RareNumber: 54Description: F Commit: Your control check to play attacks get +1 for the rest of this turn. Rando E: Your attack gets +1 speed and +1 damage. Playable ...
Set: Yu Yu HakushoRarity: RareNumber: 67Description: Yusuke E: Change this attacks zone to high or low. E: Destroy 1 of your opponent's foundations.Card Type: AttackResource: Death Good LifeC...
Set: Yu Yu HakushoRarity: RareNumber: 80Description: This card ignores progressive difficulty during your opponents turn. E: If this attack deals damage your opponents next attack this turn g...
Set: Street Fighter vs. DarkstalkersRarity: Ultra RareNumber: 74Description: E: Reduce your attack’s damage to 0. Your next non-Throw attack this turn gets +X damage. X equals double thi...
Set: Street Fighter vs. DarkstalkersRarity: RareNumber: 73Description: E Remove: This attack gets +1 or -1 damage for each of its keywords. Draw 1 card. If your opponent is at Deadlock, you ...
Set: Street Fighter vs. DarkstalkersRarity: RareNumber: 71Description: E Commit: If this attack’s speed is 6 or greater, no more enhance abilities can be played this Enhance Step.Card Type: ...
Set: Street Fighter vs. DarkstalkersRarity: RareNumber: 25Description: R Destroy: After your opponent plays an attack, draw 1 card. Playable while committed. R Remove: After your opponent...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '