Set:
Gym Challenge
Type:
Psychic
Rarity:
Uncommon
Retreat cost:
1
[P] Life DrainFlip a coin. If heads, put a number of damage counters on the Defending Pokémon so that its remaining...
Set:
Neo Genesis
Type:
Lightning
Rarity:
Common
Retreat cost:
1
[CC] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack do...
Set:
Neo Genesis
Type:
Psychic
Rarity:
Common
Retreat cost:
1
[P] Psyshock (10)Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[W] Water Gun (10+)Does 10 damage plus 1...
Set:
Neo Genesis
Type:
Water
Rarity:
Common
Retreat cost:
1
[1] LeerFlip a coin. If heads, the Defending Pokémon can't attack Totodile during your opponent's next turn. (Benching or ev...
Set:
Neo Genesis
Type:
Grass
Rarity:
Uncommon
Retreat cost:
1
[GGG] Petal Dance (30x)Flip 3 coins. This attack does 30 damage times the number of heads. Sunflora is now Confused (after...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '