Set:
Tempest
Type:
Artifact
Rarity:
Common
Cost:
{0}
{T}, Sacrifice Lotus Petal: Add one mana of any color.
"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower in...
Set:
Aetherdrift
Type:
Artifact
Rarity:
Mythic
Cost:
{6}
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacri...
Set:
Aetherdrift
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Whenever you discard a card, choose one that hasn't been chosen this turn—• Draw a card.• Create a Treasure token.• Each opponent...
Set:
Double Masters
Type:
Artifact
Rarity:
Rare
Cost:
{5}
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under y...
Set:
Lorwyn
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.At the beginning of ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '