Set:
Fifth Edition
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{B}
Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it l...
Set:
Time Spiral
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{W}
Enchant creature you controlWhenever enchanted creature deals damage, you gain that much life.When Spirit Loop i...
Set:
Ravnica: City of Guilds
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{1}{W}
Enchant creature{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of th...
Set:
Time Spiral
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{U}
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhenever enchanted creature dea...
Set:
New Phyrexia
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{B}{B}
Enchant creatureEnchanted creature has infect.At the beginning of your upkeep, put a -1/-1 counter on enchanted cre...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '