INVADERS FROM BEYOND
On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Lightstumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the C...
Five punchboards representing two armies of nearly eighty Unit and Command counters each.Two maps that form a large Strategic BattleForce map; laminated, the back side can be used to create your ow...
Desperate to halt the Clan Invasion once and for all, the Inner Sphere forged a Second Star League in 3058. Its forces launched a massive assault to achieve that goal, marching all the way to the C...
The sequel to the original BattleTech: Legends, BattleTech: Legends II is a full-color art book featuring famous and notable warriors and their warmachines from the BattleTech universe.Legends Neve...
Introducing the OVERLORD map-scale DropShip. Detail levels are incredible. It measures approximately 4" at the circumference and 5.5" high, about 12% larger than the UNION class DropShip
Battle Lances are the line troops of any large House Davion force. A Heavy Battle Lance ups the fielded tonnage, offering a significant force multiplier for power projection combined with even more...
Catalyst Lab Games' high-quality, affordable, read-to-play plastic miniatures ForcePacks are the heart and soul of BattleTech. Each re-imagined miniature retains the core of each 'Mech's identity g...
BattleTech: Inner Sphere Security Lance Miniatures Pack
The Inner Sphere Security Lance is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games...
Information can be more valuable than an entire detachment of 'Mechs. It's up to these BattleMech and their fearless Mechwarriors to delve into the heart of enemy territory and survive long enough ...
READY FOR HIRE!Whether wet-behind-the-ears recruits or grizzled veterans, mercenaries are the wild card that can tip the balance in combat. These MechWarriors run the razor's edge between immortali...
Our high-quality, affordable, read-to-play plastic miniatures Force Packs are the heart and soul of BattleTech. Each re-imagined miniature retains the core of each 'Mech's identity grounded in the ...
The Eridani Light Horse are an elite mercenary outfit boasting one of the longest histories and the deepest traditions in the Inner Sphere. From their origins with the Star League Defense Force, th...
Loved and hated in equal measure, over the last four decades the UrbanMech has become the mascot of BattleTech. Recently, the UrbanMech has been turned into multiple plushies, appeared in a company...
Introducing Battletech PlushyTech, the perfect fusion of adorable and epic! Immerse yourself in the Mechwarrior universe with these highly sought-after plush toys. Crafted with meticulous attention...
KING OF THE BATTLEFIELDOn February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. The BattleMech"”King of the Battlefield"”was born...
Dominions Divided provides full details of the events around the Rasalhague Dominion, and the conflict between the Federated Suns and Draconis Combine from 3151 to mid-3152. Includes a full histori...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '